The first Passively Multiplayer Online Game

Two years of designing, building and writing about games at a small casual games agency led to an opportunity to launch a startup in San Francisco, backed by OATV and Joi Ito. Casual games became passively multiplayer online games, and the start of a wild ride trying to create a layer of fun that sat ontop of the entire internet.

The Nethernet was named runner-up game of the year, 2008 by The Guardian, and nominated for MMO of the year by The Academy of Interactive Arts & Sciences in 2009.

  • Role Co-founder, CTO
  • Skills Technical architecture, API and game design, hiring and scaling